![]() ![]() You are able to squeeze through spaces as narrow as one inch wide. Once you use this trait, you can’t use it again until you finish a short or long rest. When you are hit by an attack, you may use your reaction to gain resistance to all nonmagical bludgeoning, piercing, and slashing damage until the start of your next turn including against the attack that hit you. Your slime body has very few internal organs and is made mostly of adaptable fluid. ![]() Once you have used this trait, you may not use it again until you have taken a long rest. You can also actively glean additional information you may ask the DM one question, and the DM must answer truthfully though they may couch the answer in figurative language representative of the memory's qualities. As the creature's life flashes through your mind, you learn the most important memory from their life. Your size is Medium.Īs a blob or humanoid, your base sliding/walking speed is 30ft.Īs a blob, you may consume a creature of size Medium or smaller over the course of a short rest (or an equivalent amount of time) and peer into their memories as long as they had memories. A slime naturally appears as a round-ish blob but can also take on the form of a humanoid between five to six feet tall. While slimes can fit into various spaces, the mass of a full grown slime is similar to a human’s. The longest living slime is said to have been over 100 years old though the suggested average lifespan is close to 80 years. Slimes physically mature rapidly, though their mental development depends a lot on the type of prey they consume and absorb memories from. Your Constitution increases by 2, and either your Dexterity or your Intelligence increases by 1. Your slime character has the following traits: What is certain, however, is that a former species of round blobs of translucent goop has become a capable and civilized race with their own quirks and abilities. How exactly the slimes learned speech and even magic remains a mystery. As a result, these slimes have achieved something their more primitive cousins - oozes - could not: intelligence and sentience. Through the never-ending engulfment of other creatures, the race of slimes not only evolved to absorb the physical nutrients of their prey but also developed the ability to consume their memories. Can take on the form of other creatures.Can absorb memories from creatures it eats.Looks like a round, transparent/translucent blob (“clear jello”).If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.I designed this race upon request to homebrew a slime capable of absorbing memories from other creatures. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. Web Walker: The spider ignores movement restrictions caused by webbing.Īctions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. ![]() Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Traits Ethereal Jaunt: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. It seems to appear out of nowhere and quickly vanishes after attacking. A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. ![]()
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